using System;
using UnityEngine;

public class BackGroundDownloadCallback : AndroidJavaProxy
{
    public BackGroundDownloadCallback()
        : base("com.odin.backgrounddownload.downloader.SGBackGroundDownloadCallback")
    {}

    void OnFinishDownload(String url, int state)
    {
        Logger.Log($"[BackGroundDownloadCallback](OnFinishDownload):  {url} {state}");
    }

    void OnFinishAll()
    {
        Logger.Log("[BackGroundDownloadCallback](OnFinishDownload)");
        
    }
}